Immersive Educational Experiences

VIRTUAL REALITY EDUCATION - AUGMENTED REALITY - VIRTUAL REALITY EDUCATIONAL DEVELOPMENT

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About Implied Motion - Virtual Reality Education

We are next generation virtual reality education content and software development company located in Vancouver, Canada and Sydney, Australia.
A virtual reality think tank of new concepts in augmented and virtual video production, post-production and delivery.

Immersive Virtual Reality Content

Virtual Reality education through immersive 360 2D and 360 3D content takes you to places all around the world. Visit hard to reach locations anywhere in the World in an instant. Walk through ancient monuments. Travel to remote areas and see endangered rainforests, Antarctic landscapes or even travel in space.

Engaging Virtual Reality Education Experiences

Virtual Education which engages the viewer and educates them in new ways. Interactivity in a 360 / 3D virtual World. Viewers interact with dynamic virtual reality content which displays dynamic information based on where the viewer looks or clicks in a 360 degree spherical virtual space. Viewers are engaged by the appearance of elements which can appear or disappear. Informational banners can appear or a video or audio file can played.

Multi-Plot Story Virtual Reality Immersion

360 / 3D immersive educational stories which change depending on what the viewer looks at while the story is being played. Engaging virtual reality content and virtual reality education interacts with the viewer by creating “hotspots” of interactivity. Immersive virtual reality storytelling in virtual reality creates a movie-like experience where the viewer changes the outcome of the story.

Tactile Virtual Reality Education Instruction

With the explosion of tactile virtual realty gloves and interactive 360 / 3D computer generated animations, real-time virtual lessons can be created in the trade and technical fields. Complex tasks can be remotely taught as students are able to virtually manipulate machine repairs or surgical procedures. Teachers can view a student’s actions in real-time creating valuable feedback before only available through practical labs.

Virtual Reality Education Learning Games

360 / 3D Virtual Reality mobile and desktop games which can teach students anything from basic math or spelling to complex cognitive reasoning. Immerse virtual reality games interact with viewers in real-time and can provide feedback about eye-movement, facial expressions, read heart-rates and much more. Real-time feedback to an A.I learning algorithm which changes the parameters of it’s lessons based on user feedback.

Virtual reality education Remote Learning and Interactivity

Virtual worlds of learning where students can talk and listen to other students, teachers or peers. Watch virtual seminars in real-time from any location in the World as both students and speakers interact in a virtual 360 space. Remote learning is the future and students can attend seminars and speaking engagements without ever having to leave their home-towns.

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Virtual Reality Blog

What is virtual reality? Why is it taking over the World as a new medium of teaching students.

  • HISTORY – Battle of Britain (Student Age 15-18)HISTORY – Battle of Britain (Student Age 15-18)
    HISTORY - Battle of Britain (Student Age 15-18)Stanberry R-II, Stanberry, MO, Gentry County, USA This session allows students who have started the WWII unit to analyze one of the first major battles of WWII. The goal was for students to be able to see some of the vehicles used during the battle and connect that to the outcome of the battle. Our students were able to compare and contrast the vehicles from the different sides of WWII and also compare it back to some of their knowledge of WWI. Jeffrey Maronde High School Teacher PRACTICAL SESSION Taking turns, the students described what they saw, and we had a class discussion on how the vehicles shown differed from each other and how their features helped these vehicles in battle. Using the zoom and rotating tools on the headset allowed the children to fully explore the aircraft and the tank to see how it might have operated in battle. We also discussed how these vehicles differed from their counterparts from WWI. This was used to supplement along with notes about the Battle of Britain and students were able to hypothesise how the Spitfire allowed the Royal Air Force to ultimately win the battle and stop the invasion of Britain by the Nazis. IMPACT ON LEARNING Having the ability to see the vehicles of war with the headsets, they had a better understanding of what these looked like and how they were used in war. This provoked discussion of why they were designed… Read more »
  • BIOLOGY – Biological Systems (Student Age 10-11)BIOLOGY – Biological Systems (Student Age 10-11)
    BIOLOGY: Biological Systems (Student Age 10-11)University of Glasgow, Glasgow UK Very recently, I started to look into the possibility of studying the effect of virtual reality in education, with the aim to analyse the impact that this type of technology has, not only on the understanding of difficult concepts in science education, but also on the learning experience that teachers and students share every day in the classroom and the enjoyment that comes from this mutual exchange. In the last few months, I have started a collaboration with Avantis, and implemented ClassVR in my teaching by  planning, in collaboration with my colleagues, some lessons for the PGDE primary student teachers, with a balanced blending of traditional as well as innovative effective pedagogy techniques. Gabriella Rodolico University Lecturer PRACTICAL SESSION A pit-stop tour of active learning methods in preparation for an on-campus teaching session was organised for our PGDE primary student teachers who, in a meta-level approach, had the chance to test several teaching tools. Pupils moved from traditional peak flow meters and body organ aprons, to innovative augumented reality t-shirts showing the internal organs, and virtual reality ClassVR headsets with an immersive virtual tour around the body. The children explored the different organs and body components available to them in the human anatomy playlist. The following week, PGDE primary student teachers had to plan a lesson on body systems, in a micro-teaching cooperative style, for the primary six pupils from Corpus Christi Primary School, who were invited to visit the… Read more »
  • CHEMISTRY – Elements & Compounds (Student Age 16-17)CHEMISTRY – Elements &  Compounds (Student Age 16-17)
    CHEMISTRY - Elements & Compounds (Student Age 16-17)State Correctional Institution, Muncy, Pennsylvania, USA This was designed to be an introduction to the periodic table of elements, scientific method and significant figures. The idea was to make chemistry interesting and more concrete as it tends to be primarily an abstract subject. The students were encouraged to learn the structure and structural changes of atoms. Matthew Shively Correctional Institution Teacher PRACTICAL SESSION During the session, I gave the students the opportunity to view elements and compounds with a 360-degree view, right at their desk. Using the chemistry 3D objects for several elements and compounds, they were able to see the structural changes and sometimes slight or drastic differences. After the experience, the students located the atomic number, element symbol and atomic mass for the elements they viewed in the ClassVR. IMPACT ON LEARNING The VR experience made chemistry more interesting and gave the students a concrete example on which to develop their skills. It allowed students to explore 3D elements and compounds that typically would only be seen in a 2D textbook image. It is a great starting point for chemistry as the concepts tend to get more difficult. Having that visual foundation gave my students the opportunity to feel more comfortable with chemistry. LEARNING AIMS: To identify physical and chemical properties and changes. To compare substances and mixtures. To compare elements and compounds. Playlist: Chemistry 3D Download PDF Summary 50 Creative ways to use ClassVR 50 Creative Ways to Use ClassVR is… Read more »
  • ClassVR Content Update – 13th March 2020ClassVR Content Update – 13th March 2020
    ClassVR Content Update - 13th March 2020Houston – we have new content! This week, we are thrilled to announce that we are now hosting a series of new videos on the ClassVR Portal from the amazing women and men at NASA. As part of their ongoing commitment to inspiring young minds, the team at NASA have made a series of their educational and training videos available to the public and we are very excited to now be hosting them here on the ClassVR Portal – absolutely free of charge. There are five new categories now available under the ‘Physics’ section of the Portal: Mars NASA Astronaut Training Videos NASA Commercial Crew Program NASA Launch videos Black Holes Each of these new categories can be browsed directly and added to your playlists as usual (though please be aware, as the videos are of NASA quality, they are quite large and as such users should only download the videos they want to use, rather than all of them at once). Don’t forget, you can preview any videos before downloading them by leaving your headsets locked and launching the clips directly. These new videos are ideal for anyone looking to explore how NASA works – from an in-depth look at the Commercial Crew Program and how they are preparing America’s mission to deliver astronauts to the International Space Station, to a scientifically accurate representation of a black hole, there is something for the science curricula of all ages! We also delve deeper than… Read more »
  • CREATIVE WRITING – Under the Sea (Student Age 9-11)CREATIVE WRITING – Under the Sea (Student Age 9-11)
    CREATIVE WRITING - Under the Sea (Student Age 9-11)Daviot Primary School, Inverness, Scotland, UK Climate Change / Reduce Plastics Topic. The children are developing their understanding of what is happening to our oceans; many children have not experienced or ever been in the ocean to observe what it should look like. Therefore, as a pre-session activity, we undertook a small group discussion about oceans and what they look like. The key questions to discuss were: Have you ever been in a ocean before?  Where was it ? What was it like when you looked down at the bottom of the sea? What kind of things could you see – describe them? What would you expect to see? Arlene Beattie Primary School Teacher PRACTICAL SESSION Once we had discussed and reviewed the key questions, we undertook a group task to build a bank of descriptive phrases associated with what the ocean may look like, using 2D images to help generate ideas. After completing their mind map of descriptive phrases, the children experienced the ClassVR headsets in pairs. We focused on the Underwater playlist, taking a deeper look at the Fish and Coral, Underwater Caribbean and Clownfish New Caledonia tracks. The pupils with the headsets on used their  pre-knowledge of descriptive phrases to describe to their partner what they were seeing.  The partner’s role was to write these down on their mind map. After a period of time, the children swapped and continued until all the images and videos have been completed.… Read more »

Virtual Reality News

Find our the latest news about Virtual Reality and Augmented Reality.

  • Report: Apple Working on a High-End Standalone VR HeadsetReport: Apple Working on a High-End Standalone VR Headset
    A new Bloomberg report emerged this week that Apple is developing a high-end standalone VR headset which is “mostly virtual reality” although it also has some limited AR features. Bloomberg first reported on this device in mid-2020 following a 2019 article on The Information citing “people with knowledge of the matter” and the Bloomberg reported had stated that the device would be a precursor to VR headsets that have more advanced features and that would be used for media consumption, gaming and communication. Image: Apple Augmented Reality Glasses  The initial report cited that the device would have a glasses spacer that would allow users wearing prescription glasses to accommodate them inside the VR headset. According to the latest report, that feature has now been removed from the headset to help size it down although it will give users the option to acquire custom prescription lenses. The current design also has a fan that cools the system and also includes a fabric overlay. According to the report, Apple is likely to release a device, that is still in the prototype phase, under the codename N301 and that it will be a lot more expensive than Facebook’s Quest 2 headset that is priced from as low as $299. The Apple headset will also utilize the company’s latest chips and features a “much higher-resolution” display than is found in the current headsets. According to the article, certain versions of the Apple headset are of the same size as of the Oculus Quest headset… Read more »
  • Watch Classic Silent Films in 3D on Oculus Quest (2)
    An Artificial Intelligence (AI) researcher has upscaled stereoscopic footage from the 1920s to 4K resolution and uploaded this on YouTube. The footage now enables you watch historical 1920s films with Oculus Quest (2) in 3D. The recordings have come from the 3D film pioneers Jacob F. Leventhal and William A. Crespinel and were shot between 1924 and 1927, towards the end of the silent film era. 1920s Films with a VR Effect These films are test shots with double lenses and do not tell a coherent story. They are instead looking for the 3D effect as well as the associated shock effect. For example, you will see a witch handing you a poisonous brew or a hand with long and black finger nails reaching out into the darkness. You might also find yourself staring into the barrel of a cannon and pistol or being threatened by a man with a sword and a Chaplin figure shoving a cake in his face. The quality of both the recordings and the 3D effect varies although the recordings are always fascinating, particularly from a film-historical point of view. AR Researcher: Upscaling AI Was a Lot of Work The YouTube video of this was created and uploaded by the Polish AI researcher Adam Maciaszek who has already made a name for himself with his AI reconstructions of old cartoons. Maciaszek cleaned and upscaled the left and right images using Artificial Intelligence and then stitched them back together before uploading the result on YouTube in… Read more »
  • New HoloLens 2 Update Brings a Host of New FeaturesNew HoloLens 2 Update Brings a Host of New Features
    HoloLens 2 looks good after a slew of new improvements and feature which were unveiled recently. While the mixed reality headset is still a few years from going to mainstream to the consumer level, it is comforting to see that Microsoft and its developer network are doing the grunt work at this time and improving on the MR headset’s interaction models. Microsoft HoloLens 2 New Features Microsoft has added some new improvements as well as two highlights into the Windows Insider version of its HoloLens 2 headset. Its latest build for the HoloLens 2 headset now includes the Chromium-based Microsoft Edge. Insiders will also be able to use both the new as well as the legacy version of Edge for some time. The latest build also brings support for swipe to type, a new Settings app as well as a host of new features. Chromium Edge The biggest innovation in the Insider Update (Build 20279.1006) for the HoloLens 2 headset is the integration of the new Microsoft Edge browser. The Chromium-based version already does very well on PC and brought Microsoft back in the browser game to compete with Chrome and Firefox. Now the HoloLens 2 Augmented Reality will also be able to start the browser with the mixed reality platform now using the Chromium-based Edge browser. The new Microsoft Edge browser has been built on the open-source Chromium project and it is already on Windows 10 as well as other major platforms. Insiders will now get the opportunity to… Read more »
  • New SideQuest Game Lets You Pilot WWI Biplanes in Combat Missions
    In Warplanes: WW1 Fighters, you will be piloting WW1 biplanes to combat missions using only your Touch controllers. The new SideQuest game is developed by the Polish studio Home Net Games and brings its experience in developing successful mobile games into virtual reality.  Unlike much of the other SideQuest content, Warplanes: WW1 Fighters is neither a tech demo nor a side project but a real game. There is a free demo of the game but you can purchase a full campaign for $9.99 on Itch.io.  The title is almost coming to the end of its initial development and a major update is now planned before the official release. The free demo allows you to play two missions and access German planes. If you purchase the title, you will also gain access to the full Central Powers campaign. The next version will also include a Triple Entente campaign as well as three of its aircraft including the Breguet 14, Airco DH.2 and S.E.5. Warplanes: WW1 Fighters is a made-for-VR experience just like SteamVR’s VTOL. You will be interacting directly with the cockpit controls via your Touch controllers. In most of the game, one of your hands will be on the yoke while the other will be on the throttle. This gives you a more immersive VR flight experience than what you would get with thumbsticks. This game feels more like an arcade shooter rather than a simulator although the settings give you a very realistic flight model mode. You will… Read more »
  • Bigscreen VR Introduces Ads Enabling Users to Movies for FreeBigscreen VR Introduces Ads Enabling Users to Movies for Free
    Bigscreen VR has introduced ads on the app which means users will now be able to watch some awesome ad-supported films on-demand for free. We all love free digital content but at the end of the day, content providers have to make money to support the free content offering. This usually comes from advertising. Bigscreen TV Adds Free Ad-Supported Movies Bigscreen VR is now rolling out a new update that will enable users to access free-to-watch ad-supported movies. Until now, Bigscreen has been providing users with paid movie rentals in partnership with some of the top entertainment studios such as Funimation and Paramount Pictures. Users who don’t mind the odd ad popping up every now and then can now opt for the ad-supported content to watch some awesome films such as Blair Witch, Arrival, It Follows, Nacho Libre, Clueless, Paranormal Activity 4 and Seabiscuit among many others, for free. All the free movies offered on Bigscreen are hosted on Pluto.TV and will also feature ads from Pluto.TV. For the time being, this service will only be available in the US. Bigscreen has also confirmed that more films will be added to the app every month. However, Bigscreen’s paid service will still give you the advantage of 3D movies which are not available on its free ad-supported movies. Bigscreen has been ramping up its content offering lately. Last week, the app expanded its Bigscreen TV feature with over 172 free TV channels available. The company also released a statement mentioning that… Read more »
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VIRTUAL REALITY EDUCATION IS THE FUTURE OF ALL REMOTE LEARNING WHICH LEADS TO INNOVATION!
IMPLIED MOTION LAB TEAM
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Virtual Reality Education

Immersive and engaging lessons for students to interact with other students, peers or teachers. Our dedication to creating compelling virtual educational content experiences interactive and experiential like never before.

360 / 3D Virtual Reality Content Creaton

Creating compelling educational content such as immersive travel videos and interactive virtual tours.

Augmented Reality Educational Content

360 / 3D Real-Time animated interactive virtual reality computer simulations and augmented reality holographic video and audio experiences.

Virtual Reality Mobile and Desktop Software

The development of state-of-the-art virtual reality experiences in mobile application and desktop application development. The merging of art and science.

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