Immersive Educational Experiences

VIRTUAL REALITY EDUCATION - AUGMENTED REALITY - VIRTUAL REALITY EDUCATIONAL DEVELOPMENT

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About Implied Motion - Virtual Reality Education

We are next generation virtual reality education content and software development company located in Vancouver, Canada and Sydney, Australia.
A virtual reality think tank of new concepts in augmented and virtual video production, post-production and delivery.

Immersive Virtual Reality Content

Virtual Reality education through immersive 360 2D and 360 3D content takes you to places all around the world. Visit hard to reach locations anywhere in the World in an instant. Walk through ancient monuments. Travel to remote areas and see endangered rainforests, Antarctic landscapes or even travel in space.

Engaging Virtual Reality Education Experiences

Virtual Education which engages the viewer and educates them in new ways. Interactivity in a 360 / 3D virtual World. Viewers interact with dynamic virtual reality content which displays dynamic information based on where the viewer looks or clicks in a 360 degree spherical virtual space. Viewers are engaged by the appearance of elements which can appear or disappear. Informational banners can appear or a video or audio file can played.

Multi-Plot Story Virtual Reality Immersion

360 / 3D immersive educational stories which change depending on what the viewer looks at while the story is being played. Engaging virtual reality content and virtual reality education interacts with the viewer by creating “hotspots” of interactivity. Immersive virtual reality storytelling in virtual reality creates a movie-like experience where the viewer changes the outcome of the story.

Tactile Virtual Reality Education Instruction

With the explosion of tactile virtual realty gloves and interactive 360 / 3D computer generated animations, real-time virtual lessons can be created in the trade and technical fields. Complex tasks can be remotely taught as students are able to virtually manipulate machine repairs or surgical procedures. Teachers can view a student’s actions in real-time creating valuable feedback before only available through practical labs.

Virtual Reality Education Learning Games

360 / 3D Virtual Reality mobile and desktop games which can teach students anything from basic math or spelling to complex cognitive reasoning. Immerse virtual reality games interact with viewers in real-time and can provide feedback about eye-movement, facial expressions, read heart-rates and much more. Real-time feedback to an A.I learning algorithm which changes the parameters of it’s lessons based on user feedback.

Virtual reality education Remote Learning and Interactivity

Virtual worlds of learning where students can talk and listen to other students, teachers or peers. Watch virtual seminars in real-time from any location in the World as both students and speakers interact in a virtual 360 space. Remote learning is the future and students can attend seminars and speaking engagements without ever having to leave their home-towns.

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Virtual Reality Blog

What is virtual reality? Why is it taking over the World as a new medium of teaching students.

  • BIOLOGY – Biological Systems (Student Age 10-11)BIOLOGY – Biological Systems (Student Age 10-11)
    BIOLOGY: Biological Systems (Student Age 10-11)University of Glasgow, Glasgow UK Very recently, I started to look into the possibility of studying the effect of virtual reality in education, with the aim to analyse the impact that this type of technology has, not only on the understanding of difficult concepts in science education, but also on the learning experience that teachers and students share every day in the classroom and the enjoyment that comes from this mutual exchange. In the last few months, I have started a collaboration with Avantis, and implemented ClassVR in my teaching by  planning, in collaboration with my colleagues, some lessons for the PGDE primary student teachers, with a balanced blending of traditional as well as innovative effective pedagogy techniques. Gabriella Rodolico University Lecturer PRACTICAL SESSION A pit-stop tour of active learning methods in preparation for an on-campus teaching session was organised for our PGDE primary student teachers who, in a meta-level approach, had the chance to test several teaching tools. Pupils moved from traditional peak flow meters and body organ aprons, to innovative augumented reality t-shirts showing the internal organs, and virtual reality ClassVR headsets with an immersive virtual tour around the body. The children explored the different organs and body components available to them in the human anatomy playlist. The following week, PGDE primary student teachers had to plan a lesson on body systems, in a micro-teaching cooperative style, for the primary six pupils from Corpus Christi Primary School, who were invited to visit the… Read more »
  • CHEMISTRY – Elements & Compounds (Student Age 16-17)CHEMISTRY – Elements &  Compounds (Student Age 16-17)
    CHEMISTRY - Elements & Compounds (Student Age 16-17)State Correctional Institution, Muncy, Pennsylvania, USA This was designed to be an introduction to the periodic table of elements, scientific method and significant figures. The idea was to make chemistry interesting and more concrete as it tends to be primarily an abstract subject. The students were encouraged to learn the structure and structural changes of atoms. Matthew Shively Correctional Institution Teacher PRACTICAL SESSION During the session, I gave the students the opportunity to view elements and compounds with a 360-degree view, right at their desk. Using the chemistry 3D objects for several elements and compounds, they were able to see the structural changes and sometimes slight or drastic differences. After the experience, the students located the atomic number, element symbol and atomic mass for the elements they viewed in the ClassVR. IMPACT ON LEARNING The VR experience made chemistry more interesting and gave the students a concrete example on which to develop their skills. It allowed students to explore 3D elements and compounds that typically would only be seen in a 2D textbook image. It is a great starting point for chemistry as the concepts tend to get more difficult. Having that visual foundation gave my students the opportunity to feel more comfortable with chemistry. LEARNING AIMS: To identify physical and chemical properties and changes. To compare substances and mixtures. To compare elements and compounds. Playlist: Chemistry 3D Download PDF Summary 50 Creative ways to use ClassVR 50 Creative Ways to Use ClassVR is… Read more »
  • ClassVR Content Update – 13th March 2020ClassVR Content Update – 13th March 2020
    ClassVR Content Update - 13th March 2020Houston – we have new content! This week, we are thrilled to announce that we are now hosting a series of new videos on the ClassVR Portal from the amazing women and men at NASA. As part of their ongoing commitment to inspiring young minds, the team at NASA have made a series of their educational and training videos available to the public and we are very excited to now be hosting them here on the ClassVR Portal – absolutely free of charge. There are five new categories now available under the ‘Physics’ section of the Portal: Mars NASA Astronaut Training Videos NASA Commercial Crew Program NASA Launch videos Black Holes Each of these new categories can be browsed directly and added to your playlists as usual (though please be aware, as the videos are of NASA quality, they are quite large and as such users should only download the videos they want to use, rather than all of them at once). Don’t forget, you can preview any videos before downloading them by leaving your headsets locked and launching the clips directly. These new videos are ideal for anyone looking to explore how NASA works – from an in-depth look at the Commercial Crew Program and how they are preparing America’s mission to deliver astronauts to the International Space Station, to a scientifically accurate representation of a black hole, there is something for the science curricula of all ages! We also delve deeper than… Read more »
  • CREATIVE WRITING – Under the Sea (Student Age 9-11)CREATIVE WRITING – Under the Sea (Student Age 9-11)
    CREATIVE WRITING - Under the Sea (Student Age 9-11)Daviot Primary School, Inverness, Scotland, UK Climate Change / Reduce Plastics Topic. The children are developing their understanding of what is happening to our oceans; many children have not experienced or ever been in the ocean to observe what it should look like. Therefore, as a pre-session activity, we undertook a small group discussion about oceans and what they look like. The key questions to discuss were: Have you ever been in a ocean before?  Where was it ? What was it like when you looked down at the bottom of the sea? What kind of things could you see – describe them? What would you expect to see? Arlene Beattie Primary School Teacher PRACTICAL SESSION Once we had discussed and reviewed the key questions, we undertook a group task to build a bank of descriptive phrases associated with what the ocean may look like, using 2D images to help generate ideas. After completing their mind map of descriptive phrases, the children experienced the ClassVR headsets in pairs. We focused on the Underwater playlist, taking a deeper look at the Fish and Coral, Underwater Caribbean and Clownfish New Caledonia tracks. The pupils with the headsets on used their  pre-knowledge of descriptive phrases to describe to their partner what they were seeing.  The partner’s role was to write these down on their mind map. After a period of time, the children swapped and continued until all the images and videos have been completed.… Read more »
  • SCIENCE – The Moon Field Trip (Student Age 5-11)SCIENCE – The Moon Field Trip (Student Age 5-11)
    SCIENCE: The Moon Field Trip (Student Age 5-11)Oh Jeong Elementary, Gwangju City, South Korea 2019 was the 50th anniversary of the lunar landing and as a result, I wanted the students to have an experience of seeing the Moon. These experiences were part of our work exploring space and understanding how vast our solar system and universe are. Man Choi Teacher PRACTICAL SESSION The lesson started with the students viewing news videos about the lunar landing. We then watched the VR lunar lander experience, where the rocket touches down on the Moon – this prompted the children to consider how humans would reach the Moon and the features of a vehicle to get us from Earth to the Moon. We also viewed the moon news, together with the ClassVR videos and talked about what the students might want to do on the moon. We then investigated the various 3D models within the Moon playlist, such as the Apollo command module and another model showing the Moon’s position from the Earth – the students held these models in their hands! IMPACT ON LEARNING The students experienced the feeling of going to the moon in virtual reality. I was able to provide an immersive experience of the Earth and the Moon and this helped the students to experience and understand the astronauts’ feelings. It was an amazing class that brought a teleporting experience from the classroom to the Moon. ClassVR’s incredible controls make it possible to conduct lessons while controlling the eyes… Read more »

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VIRTUAL REALITY EDUCATION IS THE FUTURE OF ALL REMOTE LEARNING WHICH LEADS TO INNOVATION!
IMPLIED MOTION LAB TEAM
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Virtual Reality Education

Immersive and engaging lessons for students to interact with other students, peers or teachers. Our dedication to creating compelling virtual educational content experiences interactive and experiential like never before.

360 / 3D Virtual Reality Content Creaton

Creating compelling educational content such as immersive travel videos and interactive virtual tours.

Augmented Reality Educational Content

360 / 3D Real-Time animated interactive virtual reality computer simulations and augmented reality holographic video and audio experiences.

Virtual Reality Mobile and Desktop Software

The development of state-of-the-art virtual reality experiences in mobile application and desktop application development. The merging of art and science.

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