February 7, 2017

Virtual and Augmented Reality in Education 4.0

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one digital consulting © 2016
Madrid Brussels Dubai Pune
Sharjah. UAE / Mar 2016 Carlos J. Ochoa Fernandez
  1. 1. one digital consulting © 2016 Madrid Brussels Dubai Pune Sharjah. UAE / Mar 2016 Carlos J. Ochoa Fernandez
  2. 2. one digital consulting © 2016 Carlos J. Ochoa Fernandez Engineer from Polytechnic University of Madrid and MBA from Babson College (Germany), Certificate in Innovation and Entrepreneurship by Maryland University, Master in Digital Marketing for International Business Development (CECO) and ITC Certificate by Siemens Data-Technic Schule (Germany). Founder of eLearning Consulting, ONE Digital Consulting, Smart Education Labs. Consultant of MOI & MOE of Spain, Saudi Arabia, UAE and Oman. Design, development and implementation of VR & AR Education Project for MOE UAE (Smart Learning Program) www.carlosjochoa.com https://twitter.com/CarlosJOchoaFer http://es.linkedin.com/in/carlosochoafernandez http://es.slideshare.net/CarlosOchoaFernandez
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  4. 4. one digital consulting © 2016 Augmented reality is a live direct or indirect view of a physical, real-world environment whose elements are augmented/ supplemented by computer-generated sensory input such as sound, video, graphics, gyroscope, accelerometer or GPS data.
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  7. 7. one digital consulting © 2016 Virtual reality can be referred to as immersive multimedia or computer- simulated reality, replicates an environment that simulates a physical presence in places in the real world or an imagined world, allowing the user to interact with it.
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  9. 9. one digital consulting © 2016 Augmented reality (AR): a digital overlay on the real/virtual world Virtual reality (VR): a complete immersion in a digital world… and now…what else ?
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  11. 11. one digital consulting © 2016 It can be used for visual and highly interactive forms of learning
  12. 12. one digital consulting © 2016 Students find connections between their lives and their education through the addition of a contextual layer
  13. 13. one digital consulting © 2016 Students can use it to construct new understanding based on interactions with virtual objects that bring data to life
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  15. 15. one digital consulting © 2016 AR&VR can be best used in the classroom for creating interactive assignments that may include moving through the campus as well as … other places
  16. 16. one digital consulting © 2016 With virtual reality, learning new skills is like playing a video game: During the last recent years, some Universities and Schools around the world, have opened a first-of-its-kind virtual reality learning center that’s been designed to allow students from every program to learn through “New Technologies AR&VR”. All of these activities are engaging the students in consuming their attention, allowing them to interact and taking the responsibility for their own education. This is similar to a person playing a video game; they are responsible for what they do in that environment and it is a lot of fun. In our open approach, AR&VR Smart Education Labs currently houses several different AR&VR technologies: Samsung VR by Oculus, the Rift pc´s, and Cardboard; for Laptops, Smart Phones and Tablets.
  17. 17. one digital consulting © 2016 Bring virtual reality field trips to your school: Some experiences and experts said that STEM is hard to engage students. The topic of ancient history doesn’t usually set students abuzz. Thanks to VR technology students can take a field trip to ancient Civilizations, and have an immersive experience around this places and cultures. Normally, their assignment would involve books, pictures…maps, but instead, they stood at the top of Reconstructed Ancients Cities, and then examined detailed navigating and studying added value information around those places and cultures using interactive apps. The opportunity for creativity is amazing and the relationship between Teacher’s questions and students answers defines a new paradigm.
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  19. 19. one digital consulting © 2016 Smart Education Labs (AR&VR): Using Immersive AR & VR Environments we can place students in any real world or virtual situation with an active role in proceedings through various tasks they will need to complete. Situations and outcomes will dynamically change depending on the students input and this will keep the student active and engaged throughout the lesson or activity.
  20. 20. one digital consulting © 2016 Smart Education Labs (AR&VR): Students of all ages typically retain between 10% and 30% of that they read and see. Traditional educational materials fail to inspire and engage further learning with most students as it forces them into a form of memory testing rather than retaining knowledge through practice and experience. Traditional lessons are also taught through ridged structures that don’t change if repeated. This causes fatigue and boredom with less student retention.
  21. 21. one digital consulting © 2016 Smart Education Labs (AR&VR): Learning is about to become more interactive, more fun, and more social. AR&VR not only changes the environment around students, it also allows them to construct their own exciting learning worlds as small as the atom or as big as the cosmos. Some of the benefits and impacts of the AR&VR technology: • Greater collaboration and social integration • Making new experiences possible • Increased student motivation • New rewards with a focus on positive stimulation • Inspiring creative learning
  22. 23. one digital consulting © 2016 The Ministry of Education of Emirates, is implementing an innovative Learning Resources Centres Program in MOE schools. The aim of the program is to provide a flexible, technology enhanced space that supports creativity, innovation and curriculum, improving the teachers skills and serves as a focal point in communities. The first phase of the project was implemented in 6 cycle one schools: Dubai, Sharjah, Ajman, Umm Al Quwain, Rask Al Khaimah and Fujairah. • The LRC are equipped with VR&AR devices, smartphones, tablets and laptops, robots, 3d printers, as well as games, VR & AR applications, econtents and educational apps for VR and AR. • The teachers training program was a key success factor for the project. • The project was implemented by a strong international consortium (EEUU, UK, Italy and Spain), lead by a Saudi company. • One Digital Consulting was responsible for the VR &AR Educational project.
  23. 24. one digital consulting © 2016 • The software suite provided for the project is a new unique way of learning, unlike all other existing media and teaching tools. Virtual Learning apps complement text and pictures with a 3D experience to truly engage students. They supplement STEM learning much like the old diagram – to display location, context and supplementary information. It gives students context to build mental models and better understand STEM ideas. They can see how light enters the human body or how blood enters the human hearth. • Using Immersive AR & VR Environments we can place students in any real world or virtual situation with an active role in proceedings through various tasks they will need to complete. Situations and outcomes will dynamically change depending on the students input and this will keep the student active and engaged throughout the lesson. From now on, teachers can use these unparalleled learning experiences to build student mental models and understanding of STEM ideas with the equipment and connections already in their classrooms.
  24. 25. one digital consulting © 2016 AR & VR Edu Labs Workshop 2016 The amazing world of 3D at school 3D recreation of World Scenarios. 3D recreation of Virtual Objects 3D recreation of Human Body Parts Life the 3D AR&VR experience across the Universe and the Human Body
  25. 26. one digital consulting © 2016 AR & VR Edu Labs Workshop 2016 Virtual Education Labs Exhibition and gaming technologies Interactive applications can be focused on education, gamification, information, exhibition, etc. Some of the work realized are applications of great relevance for students. Multimodal: Students see, hear and touch. Collaborative: Face to face teaching and learning Kinetic: Full body interactivity in physical space
  26. 27. one digital consulting © 2016 AR & VR Edu Labs Workshop 2016 3D Printing at school 3D printer to fulfill or supply the complete value chain, from the creation process. From de design of the 3D model, to the navigation and discovering…to manufacture.
  27. 28. one digital consulting © 2016 AR & VR Edu Labs Workshop 2016 The success of a complex and innovative project like this one, demands the engagement of a team of reputable, seasoned and qualified professionals and methodologies guaranteeing the fulfillment of all targets of the project. The Teachers training program, is a key success factor of the project, including workshops, seminars and community support.
  28. 29. one digital consulting © 2016 But please, don´t forget…it is not about technology, is about learning !!!
  29. 30. one digital consulting © 2016© 2016 one digital consulting Contact: carlos.ochoa@onedigitalconsulting.eu www.onedigitalconsulting.com www.smarteducationlabs.com
  30. 31. one digital consulting © 2016 Madrid Brussels Dubai Pune onedigital consulting one world one contact one media © 2016 one digital consulting Management Consultancy Strategic Consultancy Smart Digital Education Smart Cities Advanced Simulations Knowledge Factory madrid@onedigitalconsulting.eu onedigital consulting © www.onedigitalconsulting.eu carlos.ochoa@onedigitalconsulting.eu

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