Immersive Educational Experiences


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About Implied Motion - Virtual Reality Education

We are next generation virtual reality education content and software development company located in Vancouver, Canada and Sydney, Australia.
A virtual reality think tank of new concepts in augmented and virtual video production, post-production and delivery.

Immersive Virtual Reality Content

Virtual Reality education through immersive 360 2D and 360 3D content takes you to places all around the world. Visit hard to reach locations anywhere in the World in an instant. Walk through ancient monuments. Travel to remote areas and see endangered rainforests, Antarctic landscapes or even travel in space.

Engaging Virtual Reality Education Experiences

Virtual Education which engages the viewer and educates them in new ways. Interactivity in a 360 / 3D virtual World. Viewers interact with dynamic virtual reality content which displays dynamic information based on where the viewer looks or clicks in a 360 degree spherical virtual space. Viewers are engaged by the appearance of elements which can appear or disappear. Informational banners can appear or a video or audio file can played.

Multi-Plot Story Virtual Reality Immersion

360 / 3D immersive educational stories which change depending on what the viewer looks at while the story is being played. Engaging virtual reality content and virtual reality education interacts with the viewer by creating “hotspots” of interactivity. Immersive virtual reality storytelling in virtual reality creates a movie-like experience where the viewer changes the outcome of the story.

Tactile Virtual Reality Education Instruction

With the explosion of tactile virtual realty gloves and interactive 360 / 3D computer generated animations, real-time virtual lessons can be created in the trade and technical fields. Complex tasks can be remotely taught as students are able to virtually manipulate machine repairs or surgical procedures. Teachers can view a student’s actions in real-time creating valuable feedback before only available through practical labs.

Virtual Reality Education Learning Games

360 / 3D Virtual Reality mobile and desktop games which can teach students anything from basic math or spelling to complex cognitive reasoning. Immerse virtual reality games interact with viewers in real-time and can provide feedback about eye-movement, facial expressions, read heart-rates and much more. Real-time feedback to an A.I learning algorithm which changes the parameters of it’s lessons based on user feedback.

Virtual reality education Remote Learning and Interactivity

Virtual worlds of learning where students can talk and listen to other students, teachers or peers. Watch virtual seminars in real-time from any location in the World as both students and speakers interact in a virtual 360 space. Remote learning is the future and students can attend seminars and speaking engagements without ever having to leave their home-towns.

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Virtual Reality Blog

What is virtual reality? Why is it taking over the World as a new medium of teaching students.

  • ClassVR announced as VR Awards finalists for 2019
    ClassVR announced as VR Award finalists for 2019 The world’s first Virtual and Augmented Reality set designed specifically for schools, ClassVR from Avantis has been announced as finalists in both the VR Education and Training of the Year category and the Innovative VR Company of the Year category in the VR Awards 2019. With numerous education awards to its name, this is the first time ClassVR has entered the prestigious international VR Awards which have been created to identify outstanding achievements in VR and continue to celebrate the fantastic work of the VR industry. Recognised for its pioneering use of VR and AR in education and public sector projects around road safety and fire and rescue, ClassVR is finalist for the “Innovative VR Company of the Year”. ClassVR has also been shortlisted for its outstanding partnership with London Grid for Learning to accelerate Virtual and Augmented Reality learning in more than 3000 UK schools. LGfL is the largest community of schools in the UK, with 97% of London schools counted among their subscribers. The strategic partnership between both organisations was announced last year to give LGfL schools the opportunity to drive outcomes through Virtual Reality (VR) and Augmented Reality (AR) by using ClassVR technology. ClassVR’s work with 30 key VR champion schools to highlight best practice within the classroom was a key factor in the shortlisting in the “VR Education and Training of the Year” category. The winners of the 3rd annual VR Awards will be announced from the shortlist… Read more »
  • Inclusive ClassVR wins CODiE Award 2019
    Inclusive ClassVR wins CODiE Award 2019 ClassVR from Avantis Education has partnered with Inclusive Technology, the market leading supplier of assistive technology for special education to bring together the first virtual reality solution for special schools around the world. Special and early education is all about learning through experiences. Rather than sitting in front of a screen or printed resource, Inclusive ClassVR immerses students in spectacular 360º environments that enhance and complement their real-world exploration and play The Inclusive ClassVR solution received fantastic feedback from the judges about its effectiveness and innovation, describing Inclusive ClassVR as “A fascinating product to review. I can see some very powerful implications for student learning with Inclusive ClassVR. It is so exciting to think that a technology has the potential to help students not only achieve academic success, but also reach beyond the classroom and help students learn for success in their daily lives. Truly amazing!”  Huw Williams, Sales and Marketing Director at Avantis comments: It’s been great partnering with the team at Inclusive Technology, bringing their knowledge and expertise in the Special Educational Needs field to the ClassVR solution. To receive such a well-respected award in the first year of collaboration is fantastic and is recognition for some of the amazing applications and outcomes we’ve seen from our user schools, globally.” Read more »
  • Minecraft 3D Models
    Minecraft 3D Models Minecraft has come a long way in the last few years. Since its release in 2011 the creative ‘sandbox’ game has gone from underground, indie building simulator to worldwide creative phenomenon. While teachers will no doubt be familiar with some of the terminology by now (Creepers? The Nether? Ender Dragon?) what you might not know is that Minecraft can export 3D models. This in turn means that you can use your ClassVR headsets to view Minecraft creations in augmented reality. Firstly, it’s worth noting that there are two ways of achieving this. The easy way is only possible if you have the Windows 10 version of the game (this means you will have to download it from the app store specifically, rather than through the Minecraft website – don’t make the same mistake that I did!) Anyone running ‘Minecraft for Windows 10’ can follow the instructions HERE. If, like me, you have an older account and are just running the standard game client, follow these steps to get your models uploaded into your personal or shared cloud on the ClassVR portal: Chris Bass Avantis Educational Specialist (UK) Start up a new game of Minecraft. This can be on any map you like, however your game must be set to ‘Creative’ mode with ‘Allow Cheats’ set to ‘ON.’ I also prefer using a ‘Superflat’ world to create models, as it makes navigation much easier, however this comes down to personal preference. When you first load into your world… Read more »
  • The ClassVR Community Portal
    The ClassVR Community Portal One of the most exciting things about the ClassVR Portal is the sheer quantity of content that is available to its users. Through the ClassVR Subscriptions section of the Libraries pane at you have access to not only the wealth of content uploaded by our team of Educational Specialists (including yours truly!) but also to a huge variety of original playlists created and uploaded by ClassVR users in the Community. Community is a place where any ClassVR user can share their own, original content or their custom created playlists using ClassVR content. Chris Bass Avantis Educational Specialist (UK) Since its launch we have seen the Community portal go from a small, experimental platform for sharing playlists to a rapidly expanding content platform that is giving teachers from all over the world the ability to let their students step into each other’s worlds. With the simplicity of the ClassVR Portal you can send Year Fives in Essex to an Australian Dairy farm with FarmVR. Your Eighth Graders can join students from Somerset on their trip to the SS Great Britain and your Kindergarteners can explore minibeast habitats from around the world, all with a few clicks. Using the content from the ClassVR Community is as easy as dragging your chosen tracks over to the Playlist pane and clicking play. Don’t forget that new content will need to be downloaded onto your headsets’ memory before it can be viewed, so it is a good idea to use… Read more »
  • PHYSICS VR CASE STUDY: Magnificent Desolation (Student Age 9 -13)
    PHYSICS VR CASE STUDY: Magnificent Desolation (Student Age 9 -13)Inspyro “Beautiful, beautiful, magnificent desolation’ Buzz Aldrin’s description of his impression of the lunar surface is not as iconic or as remembered as Neil Armstrong’s ‘one small step…’ As a child, I watched the moon landings and was in awe of the astronauts, bouncing around the surface of the moon, seemingly effortlessly and with such grace (with the occasional mishap). That powerful experience made me question what was happening. Why were they walking like that? When we created our first lunar VR experience with full physics emulation, I couldn’t wait to have my virtual moment on the moon! Now, let’s figure out why things are so different on the lunar surface and how would it be to walk on the planets of our solar system!” Phil Birchinall Inspyro PRACTICAL SESSION Allow students to virtually walk on the moon inside ClassVR Space Adventures or LunarVR. Talk to the students about how they moved around the surface and how different it was. Students should be made aware of the difference between weight and mass, as well as the relationship between gravity and weight. Weight is a force based on the effect of gravity on an object’s mass. Weight is measured in newtons (N). The gravitational field strength of the Earth is 10 while the moon’s is 1.6. Weight in newtons can be calculated by multiplying mass (in kg) by the gravitational field strength (N/kg). Students should research the gravitational field strength of all… Read more »

Virtual Reality News

Find our the latest news about Virtual Reality and Augmented Reality.

  • Using Virtual Reality to Kill Boredom in Autonomous Vehicles
    A host of automakers including Nissan and Audi which are currently at the frontiers of innovation of autonomous vehicles are planning to leverage cartoon characters as well as other VR experiences to keep drivers and other vehicle occupants entertained when travelling in these vehicles. When it comes to vehicle design and manufacturing, carmakers have long placed an emphasis on getting the driver to sit still behind the wheel and keep their eyes on the road. Waymo Innovations in the autonomous vehicle design have now transformed drivers into passengers and that has created a new usage and moral dilemma. How will drivers cope with boredom when the car is self-driving? With driverless cars, drivers no longer need to steer the wheel. It  can be awkward and boring sitting behind the wheel and simply doing nothing when travelling in future fully autonomous vehicles. Designers of these cars are beginning to think of how tackle this boredom by using virtual reality as an in-cabin entertainment. Some of the top industry players such as Ford, Daimler and Volkswagen are already considering in-car virtual entertainment for driverless cars. There are also some Silicon Valley players such as Uber and Alphabet-owned Waymo that are gazing in the direction of these technologies. Driverless cars are still a long way from mass adoption due to the tough regulatory challenges that still need to be met. However, industry leaders are already thinking of the best ways to incorporate immersive in-car entertainment systems. During the CES Asia technology trade show… Read more »
  • HTC Vive Cosmos Teaser Footage: The New VR Headset Will Have Six Cameras and a Flip Up Design
    HTC has finally detailed its upcoming Vive Cosmos VR headset. HTC has revealed the look of the next Vive VR headset, the Vive Cosmos. The new headset will include six inside-out cameras, a flip-up design, a vented front, a faceplate as well as detachable headphones. The Vive Cosmos is a premium PC VR headset and was first teased during the CES 2019 held this January in Las Vegas. According to HTC, the graphics for this headset will be “striking” and it will have a “lifelike” sound experience. HTC Vive Cosmos New Design HTC has been seeding details about its new premium PC-based headset to developers in readiness for the launch in the third quarter of this year. It was however assumed that the version that had been shown at CES this January was the final design. A HTC Facebook update posted yesterday revealed a “fresh off the line” Cosmos virtual reality headset version with a design that was substantially different from the one that had been unveiled at the CES 2019. Key amongst the update features was its edgier removable faceplate and its six inside-out tracking cameras. The original version of the Cosmos had been showcased with twin cameras on the face that were approximately designed in the human eye position. There were also left and right-side cameras that offered additional hand-tracking functionality outside the user’s field of vision. The new version will include two extra cameras one of which will be pointing up and the other down from the… Read more »
  • Oculus Launches Official Set of Mixed Reality Capture Tools
    Use Oculus official mixed reality capture kit to record yourself in VR. Oculus has unveiled the official set of the Mixed Reality Capture Tools for the Quest headset, enabling users to now record high-quality gameplay footage where people and real-world objects will appear in virtual reality. Oculus Quest Mixed Reality Capture Kit Mixed reality capture is an invaluable marketing tool for enterprise developers working with virtual reality headsets such as PC VR, Oculus Rift and HTC Vive. It enables players to showcase a clearer interpretation of the experiences that they have had in-game. The mixed reality compatibility in the Oculus Quest headset also provides content creators and developers with an impressive new option for sharing their standalone gameplay with others at a small fee. You will need the following hardware to set up and run this:- Oculus Quest headset A performant PC which should be connected to the same local network as the Oculus Quest headset. A compatible HDMI or USB camera An Oculus Rift or Oculus Rift S headset for calibration A dedicated capture card: can be a HD60Pro or Elgato HD6OS Green screen Once you have a complete hardware lineup, you need to download the ADP app on the Oculus Quest headset and then the Mixed Reality Capture Toolkit. After the installation of these on the Quest platform, you can start the camera calibration. This entails printing a physical tracer image and also running various calibration procedures by using tools found in the Mixed Reality Capture Tools package.… Read more »
  • Beat Saber VR Just Got Better with an Amazing 360-Degree Play on Oculus Quest
    The virtual reality rhythm game Beat Saber has been a massive hit with many VR enthusiasts. It is rhythm-based lightsaber game which combines virtual reality motion controls with a Guitar-Hero style gameplay to make for a very fast-paced playing experience with some cool soundtracks. Players will wield the lightsabers in both hands and slice at oncoming blocks to the beat of various soundtracks. Developed by the Czech indie studio Hyperbolic Magnetism and released this year in May, Beat Saber has proven quite popular and is also one of the most critically acclaimed games to be launched this year. It was on the Steam VR bestseller list for much of 2018 and was one of the launch titles on the Oculus Quest headset. The game is both intuitive and physically challenging and depends on the player’s form rather than precision. The rhythm provides for a very cool feeling. So far, the game has mostly been head-on. However, players who purchase Beat Saber on Oculus Quest can play the game in 360 Mode where the blocks will come hurtling towards you haphazardly in all directions instead of just straight ahead thereby creating a more challenging and chaotic playing experience. If you already find the current Beat Saber physically challenging, then it is just about to get worse. The 360 Mode is now possible in the Quest headset thanks to the six degrees of freedom (6DoF) functionality in the headset which enables users to exert more fluid control over their perspective inside… Read more »
  • Edvard Munch’s Scream Painting Gets a VR Treatment
    The Scream VR app is a free download that is available on both Viveport and Steam. Within 15 minutes, the app takes you on an immersive art lesson which is a VR adaptation of Edvard Munch’s famous painting by the same name. Scream VR has been directed by Charles Ayats and Sandra Paugam for Arte France and Cineteve. It is a tightly packed and memorable VR rendering of the famous detailed artwork. The adaptation came out this week as one of the new VR releases and can be experienced with the Valve Index virtual reality headset. If you ordered the Index headset, then you should certainly give this a try when it arrives. The virtual reality rendering allows you to view the famous painting in exquisite detail. The color detail in the painting, the reds and oranges, will begin spreading out into the virtual world around you. The plot unravels layer by layer from a massive volcano painting in the sky with blood to the grotesque-looking spirits that will be circling around inside a darkened chamber in VR. This will be accompanied by a narration and other kinds of simple interactions. You will even see some of the other Munch’s paintings which will provide users with not just the personal but also the temporal and global context of his work. The Scream VR representation is presented in three chapters all of which have been recreated as a “unique representation of the Expressionist masterpiece” as was painted by the artist. The… Read more »
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Virtual Reality Education

Immersive and engaging lessons for students to interact with other students, peers or teachers. Our dedication to creating compelling virtual educational content experiences interactive and experiential like never before.

360 / 3D Virtual Reality Content Creaton

Creating compelling educational content such as immersive travel videos and interactive virtual tours.

Augmented Reality Educational Content

360 / 3D Real-Time animated interactive virtual reality computer simulations and augmented reality holographic video and audio experiences.

Virtual Reality Mobile and Desktop Software

The development of state-of-the-art virtual reality experiences in mobile application and desktop application development. The merging of art and science.

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