Immersive Educational Experiences

VIRTUAL REALITY EDUCATION - AUGMENTED REALITY - VIRTUAL REALITY EDUCATIONAL DEVELOPMENT

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About Implied Motion - Virtual Reality Education

We are next generation virtual reality education content and software development company located in Vancouver, Canada and Sydney, Australia.
A virtual reality think tank of new concepts in augmented and virtual video production, post-production and delivery.

Immersive Virtual Reality Content

Virtual Reality education through immersive 360 2D and 360 3D content takes you to places all around the world. Visit hard to reach locations anywhere in the World in an instant. Walk through ancient monuments. Travel to remote areas and see endangered rainforests, Antarctic landscapes or even travel in space.

Engaging Virtual Reality Education Experiences

Virtual Education which engages the viewer and educates them in new ways. Interactivity in a 360 / 3D virtual World. Viewers interact with dynamic virtual reality content which displays dynamic information based on where the viewer looks or clicks in a 360 degree spherical virtual space. Viewers are engaged by the appearance of elements which can appear or disappear. Informational banners can appear or a video or audio file can played.

Multi-Plot Story Virtual Reality Immersion

360 / 3D immersive educational stories which change depending on what the viewer looks at while the story is being played. Engaging virtual reality content and virtual reality education interacts with the viewer by creating “hotspots” of interactivity. Immersive virtual reality storytelling in virtual reality creates a movie-like experience where the viewer changes the outcome of the story.

Tactile Virtual Reality Education Instruction

With the explosion of tactile virtual realty gloves and interactive 360 / 3D computer generated animations, real-time virtual lessons can be created in the trade and technical fields. Complex tasks can be remotely taught as students are able to virtually manipulate machine repairs or surgical procedures. Teachers can view a student’s actions in real-time creating valuable feedback before only available through practical labs.

Virtual Reality Education Learning Games

360 / 3D Virtual Reality mobile and desktop games which can teach students anything from basic math or spelling to complex cognitive reasoning. Immerse virtual reality games interact with viewers in real-time and can provide feedback about eye-movement, facial expressions, read heart-rates and much more. Real-time feedback to an A.I learning algorithm which changes the parameters of it’s lessons based on user feedback.

Virtual reality education Remote Learning and Interactivity

Virtual worlds of learning where students can talk and listen to other students, teachers or peers. Watch virtual seminars in real-time from any location in the World as both students and speakers interact in a virtual 360 space. Remote learning is the future and students can attend seminars and speaking engagements without ever having to leave their home-towns.

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Virtual Reality Blog

What is virtual reality? Why is it taking over the World as a new medium of teaching students.

  • Thinglink and ClassVR
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    Thinglink and ClassVR Here at ClassVR, we are always looking at exciting, innovative new ways for our users to interact with VR technology – from creating and importing 3D augmented reality models to building and coding interactive worlds with CoSpaces. Now, we are excited to announce a new chapter in the ClassVR story – Thinglink.  Thinglink is a free online platform that allows you to seamlessly create interactive images and videos with labels, hotspots, tours and much more. Looking to create a virtual tour of your school or local area? No problem. Creating an annotated 360 image of famous places? Easy. Students annotating their own 360 video? Thinglink can do it all.  Alongside the team from Thinglink HQ, our development team have created a simple interface within the ClassVR portal that allows you to seamlessly take Thinglink media and paste it into your subscriptions library, allowing users to implement the familiar ‘drag and drop’ system they will already be familiar with.  Using Thinglink, ClassVR users will be able to elevate their lessons to a whole new level. Using the thousands of pre-made tours and videos online gives you access to a whole world of new experiences – from tours of historical buildings to in-depth guides on difficult political ideas. Simply find the media you want to share, paste the link into the ClassVR portal and you’re good to go.  As our users know, the ClassVR platform is built around your creativity: we love seeing the photos, videos and CoSpaces you… Read more »
  • Win a Back to the Future DeLorean Experience Day
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    Win a Back to the Future DeLorean Experience Day We are giving you the opportunity to win a Back to the Future Experience Day for your school with a visit from the DeLorean. COMPETITION DETAILS We are giving you the opportunity to win a Back to the Future Experience Day for your school with a visit from the DeLorean. To enter, simply upload a 2 minute vlog to our Facebook or Twitter page with your students and teachers telling us why they love ClassVR. UK schools only. Any schools outside of the UK, we would still love to see your entries and you could win a 360 camera for your school. The competition ends 28th February 2020. THE PRIZES Back to the Future DeLorean Experience day for your school HOW TO ENTER? Simply upload a short vlog (maximum 2 minutes) to our Twitter or Facebook page telling us why your students and teachers love ClassVR. Read more »
  • READING INTERVENTION: Happy Places (Student Age 11-14)
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    READING INTERVENTION: Happy Places (Student Age 11 -14)Oak Run Middle School, New Braunfels, Texas We have students in our reading intervention classes, as well as English Language Learners (ELL), who struggle with test anxiety. I put together what I called a “Happy Places” lesson of places and things in the ClassVR Portal that they could visualize during the test that might help calm some of their anxiety and provide them with coping strategies. Amanda Hunt Middle School Teacher PRACTICAL SESSION The objective was for students to visit a variety of locations; from the top of a snow-covered mountain, where it’s quiet and peaceful, to a sandy beach where they could hear the ocean waves, and many things in between. I organized it by choosing my favorite calming locations and what I thought the students would also find calming and enjoyable. At the end of the lesson, they had to pick one and discuss or write about it so they would remember it for testing the following week. This process was part of the strategy in encouraging students to visualise a calming place to detach themselves from the immediate feelings of test anxiety. I chose images and videos from the ClassVR library. IMPACT ON LEARNING Students never would have been able to have this experience without ClassVR headsets and photos/videos preloaded. Describing something in words or even in a 2D image or video is nothing compared to the actual Virtual Reality experience. Students feel like they’re actually there and this cannot… Read more »
  • SCIENCE: Interconnected Systems (Student Age 10-11)
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    SCIENCE: Interconnected Systems (Student Age 10-11)Knox Grammar Preparatory School, New South Wales “Throughout this Year 5 unit of inquiry on ‘interconnectedness’, students conducted an investigation into living things. They were tasked with the question, How do living things adapt to suit their changing environments? Students began by exploring rainforest biomes and conducting a research project into the different biomes found on the Earth and their similarities and differences. Students researched the human impact on different environments, made future predictions of human impact and explored how animals have adapted.” Eloise Feltham Preparatory School Teacher PRACTICAL SESSION We explained to the children that they were scientists, interested in the impact humans have on a variety of environments on Earth. They were tasked with researching one particular environment, identifying its key features and classification, and assessing the impact humans have had on that environment over time. We introduced the ARCube and explained to students that they will present their findings through the creation of an interactive ARCube. CoSpaces was used to design the different perspectives/environments on each of the six sides. Voice overs were used to incorporate English outcomes and sequencing skills. The students followed this broad outline when designing their ARCube: introduction to the rainforest environment, including four biomes and labelled plants and animals; how humans have impacted the rainforest environment; individual research of their own environment (deep sea, coral reefs, deserts etc.), identifying its unique features and outlining why it is important; explaining how the environment has been impacted by humans and/or animals… Read more »
  • Anti-Bullying in Virtual Reality
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    Anti-Bullying in Virtual Reality With bullying effecting thousands of children each year and cyberbullying on the rise, why not bring anti-bullying lessons into the 21st century? Whilst technology can so often be at the centre of bullying, let’s use as a tool to help resolve it. The immersive features of ClassVR provide an ideal environment to teach empathy to students in a culturally diverse world. Our library of content contains several ready made playlists that can be used to engage students’ feelings about scenarios such as natural disasters and cultural festivals from across the globe. Student can experience for themselves what it’s like to be in a refugee camp and reflect on what life might be like for people seeking safety. They can also use some of the experiences to try and imagine what life would be like as someone who is new and perhaps worried about being in a different place. In turn, these conversations can be carefully scaffolded towards discussing similarities, difference and how we treat one another – regardless of where you are born, who you live with or what you believe in. Equally, if your school has a 360-degree camera, you could capture some roleplay of students undertaking various anti-bullying scenarios and use these to help support other students learn strategies to deal with, and ultimately overcome, bullying. In addition, CoSpaces user Weiyi has created a virtual world to test students’ knowledge and give them advice on what to do if they see of are a… Read more »

Virtual Reality News

Find our the latest news about Virtual Reality and Augmented Reality.

  • Vacation Simulator is Now on Oculus Quest
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    Google-owned Owlchemy Labs followed up its VR hit Job Simulator with the Vacation Simulator which took the game’s hands-on gameplay to a new comedic experience. Today, the studio has launched the game on the standalone Oculus Quest virtual reality headset. Vacation Simulator Demo Screenshot If you have been busy working in Job Simulator, it is now time to take a vacation with the Vacation Simulator on the Quest headset. Vacation Simulator is Owlchemy Labs’ latest virtual reality title and is a sequel to the original Job Simulator. Vacation Simulator expands on the mechanics and interactions of the game by offering new vacation-themed locales. The virtual reality sequel was originally launched on PSVR and PC VR early this year but is now available on the Oculus Quest headset from today. A few days ago, Owlchemy Labs also posted a Twitter thread outlining some of the optimizations that its development team made to enable the game to run on Oculus Quest. Not only does the thread offer a behind-the-scenes peek at the changes but it also helps you understand some of the changes you will be seeing when playing the game on Oculus Quest as opposed to the PC VR version. Click the embedded tweet below to read the full Twitter thread on the optimizations made in the Quest version of Vacation Simulator:- We did a ton of work to make Vacation Simulator run beautifully on Oculus Quest for our release this Thursday. Here are a few amusing things we did to… Read more »
  • Oculus Quest Update: Voice Commands and AMD Support for Oculus Link
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    This week has seen the rollout of the firmware update 12.0 coming soon after the announcement of Quest hand tracking functionality. With the update, Quest now has a new interface: voice commands. The Oculus Quest system software v12 is finally rolling out and adding new functionalities such as Voice Commands, AMD support for Oculus Link as well as experimental controller-free hand tracking. Oculus Quest Firmware Update The voice commands are activated in the main menu through a new button. It then allows the user to navigate through the menu with their voice, launch apps and perform searches. Facebook has announced that the Voice Command feature is still in beta and will roll out gradually so even with the update v12, you may still not get the Voice Commands from the get-go. Oculus has stated that not all users currently have access to the voice commands feature in this update. If you will be demoing the Quest headset to family and acquaintances this festive season, the v12 will simplify the experience for you. It will now be possible to perform tasks such as launching the First Contact tutorial or recentering the headset view from Oculus phone app. The controller-free hand-tracking functionality was announced two days ago and is set to roll out this week. The functionality will now be rolling out as part of the v12 update. To see the feature listed in your menu, you will have to reboot the Quest headset. Since the Oculus Quest launch in May, Facebook… Read more »
  • The Magic Leap Enterprise Suite: AR Glasses Now Available in a B2B Package
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    Magic Leap has renamed its augmented reality glasses to Magic Leap 1 and launched a B2B business package. The Magic Leap Enterprise Suite is a hardware and software package that is tailored for business needs. Magic Leap is yet to provide details about the updates it has made to the Magic Leap One headset. Magic Leap Enterprise Suite Magic Leap’s AR glasses are reportedly not performing well in the market. Recently, we reported that the company’s latest Magic Leap One Creator glasses have reportedly sold only 6000 units in six months, according to some insider sources. The company, however, seems to have come up with new ways to change its fortunes by pitching the device as a business tool. The company is launching the Enterprise Suite that will include the Magic Leap 1 AR headset which is an update of the Magic Leap One Creator Edition, device management tools, two years of dedicated support, fast device replacements along with extended warranties. The business package will also offer users access to various AR-friendly work apps by third parties that cover a broad range of use-cases including collaboration, location-based experiences as well as 3D visualization for design and medicine. Magic Leap is yet to provide details on the improvements that it has made to its Magic Leap 1 headset but the business suite will cost less than $3,000. Magic Leap is Hoping for B2B Profits Magic Leap has named four core areas of B2B applications for its augmented reality glasses namely: communication,… Read more »
  • Google’s ARCore Depth API Update to Make AR More Realistic
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    Since its inception last year, Google has been working behind the scenes to improve its augmented reality platform ARCore. The latest update that the company is set to unveil includes some next-generation updates on the depth detection as well as the physics that has been achieved. The new API update promises to make augmented reality experiences appear more realistic in the future. ARCore Depth AI Update The upgrades constitute ARCore’s all new Depth API which will soon enable developers to perform occlusion. In occlusion, an artificial object is blocked from view by the other real-world objects within a scene. For example, an artificial object that is superimposed in a real-world living room can be blocked from view if the camera is angled in such a way that it places real world objects in between the camera and the virtual image. Currently, without occlusion, the virtual objects always appear in front since ARCore does not have a good understanding of the depth of the real objects that are in the scene. Similarly, positional tracking in virtual reality tracks the high-contrast features that are in the scene instead of tracking the whole scene. The ARCore Depth API is different in that it estimates the depth of all the objects that the camera sees. This is what enables occlusion, where the virtual objects can now appear behind the real objects if the real-world objects are nearer to the camera. In augmented reality, occlusion is as important as positional tracking is to virtual reality.… Read more »
  • OPPO Announces Its New Augmented Reality Glasses
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    At its ongoing Oppo Inno Day 2019 conference held in Shenzhen, the Chinese smartphone manufacturer OPPO unveiled its first augmented reality glasses that feature 3D reconstruction technology along with a surround sound that supports augmented reality games and services. Our very first on-stage demo of #OPPOARGlass at OPPO INNO DAY 2019! #CreateBeyondBoundaries pic.twitter.com/v9N5PPEdOy — OPPO (@oppo) December 10, 2019 The announcement has fallen at a time when Oppo is in the process of diversifying its product portfolio. The Oppo AR glasses will be a step forward in the company’s bid to expand its footprint into the augmented reality space which the company has yet to tap into even as augmented reality and virtual reality shape up to be the next big tech revolution. But OPPO’s foray into augmented reality is occurring at a time when the immersive industry in general is facing uncertain times amidst great promise. While Google put a stop to its Google Glasses experiment, there still exists bold efforts to build the dream AR device in spite of the difficulty of building ideal AR glasses that will balance comfort, privacy and portability. OPPO AR Smart Glasses That is why OPPO’s foray into AR is coming as a total surprise. The company’s inaugural innovation-centric Inno Day 2019 was expected to put an emphasis on the expected stuff such as 5G but the company pulled a complete surprise by unveiling its foray into AR/VR which are currently regarded as the potential biggest beneficiaries in the roll out of next-gen… Read more »
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VIRTUAL REALITY EDUCATION IS THE FUTURE OF ALL REMOTE LEARNING WHICH LEADS TO INNOVATION!
IMPLIED MOTION LAB TEAM
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Virtual Reality Education

Immersive and engaging lessons for students to interact with other students, peers or teachers. Our dedication to creating compelling virtual educational content experiences interactive and experiential like never before.

360 / 3D Virtual Reality Content Creaton

Creating compelling educational content such as immersive travel videos and interactive virtual tours.

Augmented Reality Educational Content

360 / 3D Real-Time animated interactive virtual reality computer simulations and augmented reality holographic video and audio experiences.

Virtual Reality Mobile and Desktop Software

The development of state-of-the-art virtual reality experiences in mobile application and desktop application development. The merging of art and science.

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