Immersive Educational Experiences

VIRTUAL REALITY EDUCATION - AUGMENTED REALITY - VIRTUAL REALITY EDUCATIONAL DEVELOPMENT

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About Implied Motion - Virtual Reality Education

We are next generation virtual reality education content and software development company located in Vancouver, Canada and Sydney, Australia.
A virtual reality think tank of new concepts in augmented and virtual video production, post-production and delivery.

Immersive Virtual Reality Content

Virtual Reality education through immersive 360 2D and 360 3D content takes you to places all around the world. Visit hard to reach locations anywhere in the World in an instant. Walk through ancient monuments. Travel to remote areas and see endangered rainforests, Antarctic landscapes or even travel in space.

Engaging Virtual Reality Education Experiences

Virtual Education which engages the viewer and educates them in new ways. Interactivity in a 360 / 3D virtual World. Viewers interact with dynamic virtual reality content which displays dynamic information based on where the viewer looks or clicks in a 360 degree spherical virtual space. Viewers are engaged by the appearance of elements which can appear or disappear. Informational banners can appear or a video or audio file can played.

Multi-Plot Story Virtual Reality Immersion

360 / 3D immersive educational stories which change depending on what the viewer looks at while the story is being played. Engaging virtual reality content and virtual reality education interacts with the viewer by creating “hotspots” of interactivity. Immersive virtual reality storytelling in virtual reality creates a movie-like experience where the viewer changes the outcome of the story.

Tactile Virtual Reality Education Instruction

With the explosion of tactile virtual realty gloves and interactive 360 / 3D computer generated animations, real-time virtual lessons can be created in the trade and technical fields. Complex tasks can be remotely taught as students are able to virtually manipulate machine repairs or surgical procedures. Teachers can view a student’s actions in real-time creating valuable feedback before only available through practical labs.

Virtual Reality Education Learning Games

360 / 3D Virtual Reality mobile and desktop games which can teach students anything from basic math or spelling to complex cognitive reasoning. Immerse virtual reality games interact with viewers in real-time and can provide feedback about eye-movement, facial expressions, read heart-rates and much more. Real-time feedback to an A.I learning algorithm which changes the parameters of it’s lessons based on user feedback.

Virtual reality education Remote Learning and Interactivity

Virtual worlds of learning where students can talk and listen to other students, teachers or peers. Watch virtual seminars in real-time from any location in the World as both students and speakers interact in a virtual 360 space. Remote learning is the future and students can attend seminars and speaking engagements without ever having to leave their home-towns.

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Virtual Reality Blog

What is virtual reality? Why is it taking over the World as a new medium of teaching students.

  • Minecraft 3D Models
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    Minecraft 3D Models Minecraft has come a long way in the last few years. Since its release in 2011 the creative ‘sandbox’ game has gone from underground, indie building simulator to worldwide creative phenomenon. While teachers will no doubt be familiar with some of the terminology by now (Creepers? The Nether? Ender Dragon?) what you might not know is that Minecraft can export 3D models. This in turn means that you can use your ClassVR headsets to view Minecraft creations in augmented reality. Firstly, it’s worth noting that there are two ways of achieving this. The easy way is only possible if you have the Windows 10 version of the game (this means you will have to download it from the app store specifically, rather than through the Minecraft website – don’t make the same mistake that I did!) Anyone running ‘Minecraft for Windows 10’ can follow the instructions HERE. If, like me, you have an older account and are just running the standard game client, follow these steps to get your models uploaded into your personal or shared cloud on the ClassVR portal: Chris Bass Avantis Educational Specialist (UK) Start up a new game of Minecraft. This can be on any map you like, however your game must be set to ‘Creative’ mode with ‘Allow Cheats’ set to ‘ON.’ I also prefer using a ‘Superflat’ world to create models, as it makes navigation much easier, however this comes down to personal preference. When you first load into your world… Read more »
  • The ClassVR Community Portal
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    The ClassVR Community Portal One of the most exciting things about the ClassVR Portal is the sheer quantity of content that is available to its users. Through the ClassVR Subscriptions section of the Libraries pane at portal.classvr.com you have access to not only the wealth of content uploaded by our team of Educational Specialists (including yours truly!) but also to a huge variety of original playlists created and uploaded by ClassVR users in the Community. Community is a place where any ClassVR user can share their own, original content or their custom created playlists using ClassVR content. Chris Bass Avantis Educational Specialist (UK) Since its launch we have seen the Community portal go from a small, experimental platform for sharing playlists to a rapidly expanding content platform that is giving teachers from all over the world the ability to let their students step into each other’s worlds. With the simplicity of the ClassVR Portal you can send Year Fives in Essex to an Australian Dairy farm with FarmVR. Your Eighth Graders can join students from Somerset on their trip to the SS Great Britain and your Kindergarteners can explore minibeast habitats from around the world, all with a few clicks. Using the content from the ClassVR Community is as easy as dragging your chosen tracks over to the Playlist pane and clicking play. Don’t forget that new content will need to be downloaded onto your headsets’ memory before it can be viewed, so it is a good idea to use… Read more »
  • PHYSICS VR CASE STUDY: Magnificent Desolation (Student Age 9 -13)
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    PHYSICS VR CASE STUDY: Magnificent Desolation (Student Age 9 -13)Inspyro “Beautiful, beautiful, magnificent desolation’ Buzz Aldrin’s description of his impression of the lunar surface is not as iconic or as remembered as Neil Armstrong’s ‘one small step…’ As a child, I watched the moon landings and was in awe of the astronauts, bouncing around the surface of the moon, seemingly effortlessly and with such grace (with the occasional mishap). That powerful experience made me question what was happening. Why were they walking like that? When we created our first lunar VR experience with full physics emulation, I couldn’t wait to have my virtual moment on the moon! Now, let’s figure out why things are so different on the lunar surface and how would it be to walk on the planets of our solar system!” Phil Birchinall Inspyro PRACTICAL SESSION Allow students to virtually walk on the moon inside ClassVR Space Adventures or LunarVR. Talk to the students about how they moved around the surface and how different it was. Students should be made aware of the difference between weight and mass, as well as the relationship between gravity and weight. Weight is a force based on the effect of gravity on an object’s mass. Weight is measured in newtons (N). The gravitational field strength of the Earth is 10 while the moon’s is 1.6. Weight in newtons can be calculated by multiplying mass (in kg) by the gravitational field strength (N/kg). Students should research the gravitational field strength of all… Read more »
  • PHYSICS VR CASE STUDY: The Science of Flight (Student Age 11 -13)
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    PHYSICS VR CASE STUDY: The Science of Flight (Student Age 11 -13)Red Arrows. Royal Air Force “A big aim of the Royal Air Force Aerobatic Team is to inspire the next generation – potential future pilots, engineers and technicians. The Red Arrows is one of the world’s premier display teams and has provided great footage from inside the cockpit to ClassVR. This offers a fantastic opportunity to bring the science of flight to life. This lesson will require a moderate level of digital literacy and a core understanding of CoSpaces – the ability to create an environment, add objects and code them using block coding or Javascript will be required to get the most from the session.” Red Arrows Team The Royal Air Force PRACTICAL SESSION This session explores the key forces that are involved in flight, specifically when looking at the Hawk jet used by the Red Arrows. To begin, use the ClassVR portal to play the video and discuss with students how they think the plane is able to stay in the air. This is an assessment opportunity for prior knowledge and a great time to discuss the forces in play on a plane in flight – thrust, drag, lift and weight. After explaining and demonstrating these forces, introduce students to the 3D model of the jet and ask them to identify key features of the vehicle, as well as any specific design aspects which make them aerodynamic and fit for purpose. Afterwards, introduce the students to the… Read more »
  • SCIENCE VR CASE STUDY: Space (Student Age 9 -10)
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    SCIENCE VR CASE STUDY: Space (Student Age 9 -10)Tablet Academy “This lesson is intended as a hook at the beginning of the topic so no prior knowledge is assumed, although most students will have a basic understanding of the solar system and gravity. This lesson would fit in well to a scheme of work which focuses on space exploration, understanding the solar system and/or comparing size, speed and shapes (such as a geometry focus in mathematics).” Graham Bowman Educational Technology Consultant PRACTICAL SESSION The session starts inside a servicing facility at NASA’s Kennedy Space Center. Students are asked to look around and think about where they might be, why everyone is wearing special clothing and what the large silver object might be. Next, students watch a 360 video of a rocket launch  which gives a great idea of the size of the rocket and the amount of thrust required to leave Earth’s gravitational pull. Following the launch, the class then arrives at the International Space Station. Students are asked to think about what difficulties astronauts would face and tasked with finding as many modifications made to support the crew for life in Space. Next, we go out into deep space and look back to see an amazing view of the Earth, the Moon and the Sun  in the distance. Here we discuss the relative sizes of the objects and how that mass affects the gravitational pull. At this point, the class watches a truly inspirational and emotional video called One… Read more »

Virtual Reality News

Find our the latest news about Virtual Reality and Augmented Reality.

  • AR Startup Streem Acquires UK Computer Vision Startup Selerio to Mesh Up its AR Teleconferencing Software
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    Augmented reality startup Streem which specializes in remote video assistance or teleconferencing solutions is about to give its software platform a leg up with an infusion of a new computer vision technology from the UK-based AI startup Selerio. Streem has just announced its acquisition of Selerio which is also working with augmented reality technologies. The new technology will enable the AR startup to have occlusion and object recognition for augmented reality apps. The acquisition will enable the meshing of teleconferencing tech with computer vision tech and is likely to give Streem a leg up in an increasingly competitive remote assistance marketplace. Selerio Team Both startups are graduates of the BetaWorks’ VisionCamp accelerator program. They had met under this program and entered into a collaboration while still working on their respective computer vision solutions in the augmented reality space. Streem hopes that with the meshing of the two technologies, the startup will be able develop a new ramped up version of Skype call that will make it possible for the home service providers to collect more visual data when they will be chatting with the homeowners. This could take various forms. The service could be as basic as a character recognition solution that allows users to simply point their phones instead of having to recite its 30-characeter simple number. The service could also enable home service providers to perform measurements or save localized notes. So far, Streem has racked up over $10 million in funding and the company has also recently… Read more »
  • Sony Patents New Haptic Feedback Gloves for PSVR
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    It appears Sony has some lofty ambitions for its upcoming PlayStation 5 aimed at making the virtual reality experiences more immersive and realistic. A patent published at the USPTO shows Sony’s plans for a dynamic new haptic glove that will be capable of conveying a sense of touch and movement for the virtual objects in the environments rendered by the head-mounted displays (HMDs). The new virtual reality gloves will have haptic feedback that will create a new dimension to the virtual reality experience, allowing users to feel the sense of “touch” when they are playing games. Users wearing the haptic gloves will be able to feel every object with their hands including the textures of clothing. The haptic gloves will also have cameras to detect the position of the gloves in real space as well as the location of the head-mounted display. The tech will not be limited to gloves; it will be possible to incorporate it in multiple sensory equipment to create a versatile sense of touch in very diverse virtual environments. The patent filed by Sony is explicitly for the haptic gloves but Sony has mentioned much broader use-cases for the haptic feedback technology including in hats, pants, footwear and shirts. Sony has identified various other systems that will make the haptic technology work such as heating and cooling elements, compressed gas and liquid or motor. Such haptic systems would be compatible with PSVR in order to give players the precise haptic feedbacks at the right time. However,… Read more »
  • Patent Filing Reveals Additional Details About Facebook’s Augmented Reality Glasses
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    The Facebook augmented reality glasses are still years away from reality but we finally have a few details on how they might look and work. Facebook has a new patent filing that now reveals more details about its upcoming augmented reality glasses including information on how the audio will work. The patent was filed in January this year but it was only published on Thursday, May 24. The patent talks of a “cartilage conduction audio system” for the Facebook eyewear device. The overall design of the glasses is similar to the one that was released in an earlier patent published in 2017. However, the glasses are still much further along than originally expected. It would be quite sometime before we ever see a product. The glasses will use sensors, including those sitting inside the ear to project sound into the ear while also enabling the wearer to hear the ambient sounds in the surrounding environment. The concept is similar to that of the headphones such as Bose headphones and audio AR sunglasses that leverage bone conduction to transmit sounds into the ear. However, the patent says the cartilage conduction method that Facebook is working on is more reliable and comfortable than bone conduction. A patent illustration detailing the glasses audio system Sensors on the frames help deliver audio   The audio system of the wearable consists of a transducer that will be coupled to the back of the user’s ear. The transducer will generate the sounds by vibrating at the… Read more »
  • Porsche Launches a New Augmented Reality Car Configuration App
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    Fancy visualizing a ritzy Porsche car in your living room or your driveway before you even purchase it? Porsche has launched a new car configuration augmented reality app known as the Porsche Augmented Reality Visualizer App that allows customers to generate or render photorealistic representations of a customer-configured Porsche car in the real world. With the release of the app, Porsche is now the only automaker with such an AR app that allows customers to visualize their dream Porsche car including the technical details of the car in 3D. Users can configure the car by using the familiar Porsche Web Configurator or through the use of the 3D model in the augmented reality app. Once configured, users will be able to overlay or superimpose the virtual car onto any surface, be it indoors or on the outdoors. The Porsche Augmented Reality Visualizer App will allow you to visualize your dream Porsche car in three dimensions The new Porsche AR app will offer users an even more immersive digital experience. Before the users makes the call on whether to purchase the vehicle or not, they will have a very good idea of what the car has to offer offer. They will have been able to use augmented reality to park the Porsche car in their driveway and marvel at it in their living room or show off a photorealistic rendering of it to their friends. In short, the user is able to configure the car and see what it is likely… Read more »
  • Rec Room Will Soon Be Available on iPhone and iPad
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    The popular social VR platform Rec Room is set to expand its reach by launching a new app version for both iPhone and iPad. The game’s developer, Seattle-based Against Gravity, has announced the new mobile version of the game will soon be available on App Store. The company is currently engaged in internal testing of the game and will soon send out Beta invites for user testing later this month. Rec Room is currently providing the Rec Room Mobile signup page which gives prospective users a beta access to testing release of the new service for iOS devices. The page will update users when the app will be ready for testing and available on the app store. To sign up for the iOS beta testing for Rec Room, you can click here. Rec Room According to Against Gravity’s Head of Community Shawn Whiting, the service will land on the App Store shortly after the wrap up of the beta testing depending on how successful the tests are. The mobile implementation takes the game out of the giant network of virtual rooms and games and onto a mobile platform that can practically fit into a user’s pockets. With the game on iPhone or iPad, you will be able to receive text from a friend and hop right into the game no matter where you are. According to Against Gravity, the move towards off-VR form factors was in response to feedback from users who wanted to hang out with their friends who… Read more »
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VIRTUAL REALITY EDUCATION IS THE FUTURE OF ALL REMOTE LEARNING WHICH LEADS TO INNOVATION!
IMPLIED MOTION LAB TEAM
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Virtual Reality Education

Immersive and engaging lessons for students to interact with other students, peers or teachers. Our dedication to creating compelling virtual educational content experiences interactive and experiential like never before.

360 / 3D Virtual Reality Content Creaton

Creating compelling educational content such as immersive travel videos and interactive virtual tours.

Augmented Reality Educational Content

360 / 3D Real-Time animated interactive virtual reality computer simulations and augmented reality holographic video and audio experiences.

Virtual Reality Mobile and Desktop Software

The development of state-of-the-art virtual reality experiences in mobile application and desktop application development. The merging of art and science.

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